ColorEffects
Overview
The ColorEffects API provides utility functions for generating dynamic lighting effects such as rainbow, breathing, strobe, and other color modulation effects based on time and phase offsets. Access these functions through ColorEffects
.
The Python ColorEffects API is implemented in Applications/Python/PikaPython/MatrixOS_ColorEffects.py with type hints in Applications/Python/PikaPython/_MatrixOS_ColorEffects.pyi.
Color Generation Effects
ColorEffects.Rainbow
def Rainbow(period: int = 1000, offset: int = 0) -> Color
Generates a rainbow color effect that cycles through the hue spectrum over the specified period.
Parameters:
period
(int
, optional): Duration of the full color cycle in milliseconds. Defaults to1000ms
offset
(int
, optional): Offset to adjust the starting hue. Defaults to0
Returns:
Color
: The current color in the rainbow cycle
Example:
# Basic rainbow effect
rainbow_color = ColorEffects.Rainbow()
MatrixOS.LED.Fill(rainbow_color)
MatrixOS.LED.Update()
# Faster rainbow with offset
fast_rainbow = ColorEffects.Rainbow(500, 100)
MatrixOS.LED.SetColor(Point(0, 0), fast_rainbow)
Brightness Modulation Effects
ColorEffects.Breath
def Breath(period: int = 1000, offset: int = 0) -> int
Generates a brightness value that smoothly transitions in a sinusoidal pattern (breathing effect).
Parameters:
period
(int
, optional): Duration of the breathing cycle in milliseconds. Defaults to1000ms
offset
(int
, optional): Offset to adjust the breathing phase. Defaults to0
Returns:
int
: The brightness value (0-255)
Example:
# Create breathing effect
brightness = ColorEffects.Breath(2000) # 2-second cycle
MatrixOS.LED.Fill(Color(255, 0, 0), brightness)
MatrixOS.LED.Update(brightness)
ColorEffects.BreathLowBound
def BreathLowBound(low_bound: int = 64, period: int = 1000, offset: int = 0) -> int
Generates a breathing effect with a minimum brightness value.
Parameters:
low_bound
(int
, optional): Minimum brightness value. Defaults to64
period
(int
, optional): Duration of the breathing cycle in milliseconds. Defaults to1000ms
offset
(int
, optional): Offset to adjust the breathing phase. Defaults to0
Returns:
int
: The brightness value (low_bound to 255)
Example:
# Breathing effect that never goes completely dark
brightness = ColorEffects.BreathLowBound(100, 1500)
MatrixOS.LED.Fill(Color(0, 255, 0), brightness)
ColorEffects.Strobe
def Strobe(period: int = 1000, offset: int = 0) -> int
Generates a strobe effect by alternating between full brightness and off states.
Parameters:
period
(int
, optional): Duration of one strobe cycle in milliseconds. Defaults to1000ms
offset
(int
, optional): Offset to adjust the strobe phase. Defaults to0
Returns:
int
: The brightness value (0 or 255)
Example:
# Fast strobe effect
brightness = ColorEffects.Strobe(200) # 200ms cycles
MatrixOS.LED.Fill(Color(255, 255, 255), brightness)
ColorEffects.Saw
def Saw(period: int = 1000, offset: int = 0) -> int
Generates a sawtooth waveform for brightness, cycling from 0 to 255 linearly.
Parameters:
period
(int
, optional): Duration of one sawtooth cycle in milliseconds. Defaults to1000ms
offset
(int
, optional): Offset to adjust the phase. Defaults to0
Returns:
int
: The brightness value (0-255)
Example:
# Sawtooth brightness ramp
brightness = ColorEffects.Saw(3000) # 3-second ramp up
MatrixOS.LED.Fill(Color(0, 0, 255), brightness)
ColorEffects.Triangle
def Triangle(period: int = 1000, offset: int = 0) -> int
Generates a triangle waveform for brightness, cycling up and down between 0 and 255.
Parameters:
period
(int
, optional): Duration of one triangle cycle in milliseconds. Defaults to1000ms
offset
(int
, optional): Offset to adjust the phase. Defaults to0
Returns:
int
: The brightness value (0-255)
Example:
# Triangle wave brightness
brightness = ColorEffects.Triangle(2000)
MatrixOS.LED.Fill(Color(255, 255, 0), brightness)
Color Modulation Effects
ColorEffects.ColorBreath
def ColorBreath(color: Color, period: int = 1000, offset: int = 0) -> Color
Applies a breathing effect to a specific color by modulating its brightness.
Parameters:
color
(Color
): The base colorperiod
(int
, optional): Duration of the breathing cycle in milliseconds. Defaults to1000ms
offset
(int
, optional): Offset to adjust the breathing phase. Defaults to0
Returns:
Color
: The modulated color with the breathing effect applied
Example:
base_color = Color(255, 0, 0) # Red
breathing_red = ColorEffects.ColorBreath(base_color, 1500)
MatrixOS.LED.Fill(breathing_red)
ColorEffects.ColorBreathLowBound
def ColorBreathLowBound(color: Color, low_bound: int = 64, period: int = 1000, offset: int = 0) -> Color
Applies a breathing effect to a color, ensuring a minimum brightness value.
Parameters:
color
(Color
): The base colorlow_bound
(int
, optional): Minimum brightness value. Defaults to64
period
(int
, optional): Duration of the breathing cycle in milliseconds. Defaults to1000ms
offset
(int
, optional): Offset to adjust the breathing phase. Defaults to0
Returns:
Color
: The modulated color with the breathing effect applied
Example:
base_color = Color(0, 255, 255) # Cyan
subtle_breath = ColorEffects.ColorBreathLowBound(base_color, 128, 2000)
MatrixOS.LED.Fill(subtle_breath)
ColorEffects.ColorStrobe
def ColorStrobe(color: Color, period: int = 1000, offset: int = 0) -> Color
Applies a strobe effect to a specific color.
Parameters:
color
(Color
): The base colorperiod
(int
, optional): Duration of one strobe cycle in milliseconds. Defaults to1000ms
offset
(int
, optional): Offset to adjust the strobe phase. Defaults to0
Returns:
Color
: The modulated color with the strobe effect applied
Example:
base_color = Color(255, 0, 255) # Magenta
strobe_magenta = ColorEffects.ColorStrobe(base_color, 300)
MatrixOS.LED.Fill(strobe_magenta)
ColorEffects.ColorSaw
def ColorSaw(color: Color, period: int = 1000, offset: int = 0) -> Color
Applies a sawtooth waveform to the brightness of a specific color.
Parameters:
color
(Color
): The base colorperiod
(int
, optional): Duration of one sawtooth cycle in milliseconds. Defaults to1000ms
offset
(int
, optional): Offset to adjust the phase. Defaults to0
Returns:
Color
: The modulated color with the sawtooth effect applied
Example:
base_color = Color(255, 255, 0) # Yellow
saw_yellow = ColorEffects.ColorSaw(base_color, 2500)
MatrixOS.LED.Fill(saw_yellow)
ColorEffects.ColorTriangle
def ColorTriangle(color: Color, period: int = 1000, offset: int = 0) -> Color
Applies a triangle waveform to the brightness of a specific color.
Parameters:
color
(Color
): The base colorperiod
(int
, optional): Duration of one triangle cycle in milliseconds. Defaults to1000ms
offset
(int
, optional): Offset to adjust the phase. Defaults to0
Returns:
Color
: The modulated color with the triangle effect applied
Example:
base_color = Color(0, 255, 0) # Green
triangle_green = ColorEffects.ColorTriangle(base_color, 1800)
MatrixOS.LED.Fill(triangle_green)
Usage Examples
Dynamic Rainbow Grid
def rainbow_grid():
"""Create a rainbow effect across the LED grid"""
while True:
for x in range(8):
for y in range(8):
# Create phase offset based on position
offset = (x + y) * 125 # 125ms offset per step
rainbow_color = ColorEffects.Rainbow(2000, offset)
MatrixOS.LED.SetColor(Point(x, y), rainbow_color)
MatrixOS.LED.Update()
MatrixOS.SYS.DelayMs(50)
rainbow_grid()
Multi-Effect Combination
def combined_effects():
"""Combine multiple color effects"""
base_colors = [
Color(255, 0, 0), # Red
Color(0, 255, 0), # Green
Color(0, 0, 255), # Blue
Color(255, 255, 0) # Yellow
]
while True:
for i, base_color in enumerate(base_colors):
row = i * 2 # Use two rows per color
# Row 1: Breathing effect
breath_color = ColorEffects.ColorBreath(base_color, 3000, i * 750)
for x in range(8):
MatrixOS.LED.SetColor(Point(x, row), breath_color)
# Row 2: Strobe effect
if row + 1 < 8:
strobe_color = ColorEffects.ColorStrobe(base_color, 1000, i * 250)
for x in range(8):
MatrixOS.LED.SetColor(Point(x, row + 1), strobe_color)
MatrixOS.LED.Update()
MatrixOS.SYS.DelayMs(50)
combined_effects()
Music-Reactive Effects
def music_visualizer():
"""Simple music-reactive lighting using effects"""
# Simulate audio intensity (in real application, this would come from audio input)
import random
base_color = Color(255, 100, 0) # Orange
while True:
# Simulate varying audio levels
audio_level = random.randint(0, 100)
if audio_level > 80:
# High energy - fast strobe
effect_color = ColorEffects.ColorStrobe(base_color, 100)
elif audio_level > 50:
# Medium energy - breathing
effect_color = ColorEffects.ColorBreath(base_color, 500)
elif audio_level > 20:
# Low energy - slow triangle
effect_color = ColorEffects.ColorTriangle(base_color, 2000)
else:
# Silence - dim breath
effect_color = ColorEffects.ColorBreathLowBound(base_color, 32, 4000)
MatrixOS.LED.Fill(effect_color)
MatrixOS.LED.Update()
MatrixOS.SYS.DelayMs(50)
music_visualizer()
Time-Based Color Zones
def time_zones():
"""Different effects for different grid zones"""
while True:
current_time = MatrixOS.SYS.Millis()
# Top section: Rainbow
for x in range(8):
for y in range(2):
offset = x * 100
rainbow = ColorEffects.Rainbow(4000, offset)
MatrixOS.LED.SetColor(Point(x, y), rainbow)
# Middle section: Breathing colors
colors = [Color(255, 0, 0), Color(0, 255, 0), Color(0, 0, 255)]
for x in range(8):
for y in range(2, 6):
color_idx = (x + y) % len(colors)
base_color = colors[color_idx]
breath_color = ColorEffects.ColorBreath(base_color, 2000, x * 200)
MatrixOS.LED.SetColor(Point(x, y), breath_color)
# Bottom section: Sawtooth white
for x in range(8):
for y in range(6, 8):
brightness = ColorEffects.Saw(3000, x * 100)
white_color = Color(255, 255, 255).Scale(brightness / 255.0)
MatrixOS.LED.SetColor(Point(x, y), white_color)
MatrixOS.LED.Update()
MatrixOS.SYS.DelayMs(50)
time_zones()
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